Product Manager

at Userwise Services · Hungary

Product Management Full-time (Remote) Anywhere in the World Parent-friendly 50

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About this role

Headquarters: Hungary

Job Description

We’re looking for a sharp, data-driven Product Manager to take ownership of one of our exciting casual titles! This is a full-time, remote position for a product champion ready to manage the daily heartbeat of a game featuring a massive global IP. You will be the "CEO of your product," ensuring that fans of this beloved universe enjoy a fresh, engaging, and balanced experience every time they log in.

About UserWise

UserWise is a fast-growing game services company that partners with top studios to scale and operate games reaching millions of players. We specialize in LiveOps, product strategy, game development, and monetization – with a strong focus on speed, quality, and creative impact. Our partners include iconic IPs and leading publishers across mobile and hybrid-casual games.

Key Responsibilities

  • Own the Roadmap: Take full responsibility for the product lifecycle of a specific casual title (Arcade, Puzzle, or Trivia), driving the feature roadmap from concept to launch.
  • LiveOps Execution: Manage the in-game event calendar, ensuring a constant stream of engaging content that maximizes retention and monetization without burning out players.
  • Feature Specification: Write clear, detailed PRDs (Product Requirement Documents) and wireframes for new features, ensuring the Engineering and Art teams have a crystal-clear vision of the goal.
  • IP Integration: Act as the guardian of the brand within the game, ensuring that all events and features authentically represent the IP while delivering fun gameplay.
  • Data Analysis & Tuning: Monitor game KPIs daily. Analyze the effectiveness of features and economy changes, running A/B tests to optimize the player journey.
  • Economy Management: Balance the game economy to ensure a healthy ecosystem that rewards engagement while driving revenue growth.
  • Sprint Leadership: Collaborate closely with the development team during sprints to unblock issues, prioritize tasks, and ensure high-quality delivery.
  • 3+ years of experience in Product Management within the mobile gaming sector.
  • Casual Genre Fluency: Strong understanding of casual game mechanics, specifically in arcade, puzzle, or trivia categories.
  • LiveOps Experience: Proven experience running live operations, including event scheduling, sales, and content updates.
  • Data Proficiency: Comfort using analytics tools (e.g., Tableau, Amplitude, SQL) to derive insights and justify product decisions.
  • Spec Writing: Ability to translate complex game concepts into simple, actionable documentation for developers.
  • IP Sensitivity: Experience working with branded content or IPs is a strong plus.
  • Collaborative Spirit: Excellent communication skills to bridge the gap between creative, technical, and business teams.
  • Fluent in English.
  • Market competitive USD salaries
  • Paid Time Off
  • Performance Bonus
  • Annual Performance Reviews

To apply: https://weworkremotely.com/remote-jobs/userwise-services-product-manager-1

Why we flagged this for parents & caregivers

FlexCareers scored this listing 50/100 on parent-friendliness based on the language the employer used in their own posting. We did not see explicit parent-friendly keywords (async, part-time, flexible hours, parental leave) — but the role is fully remote, which is the baseline filter for inclusion on FlexCareers. Read the application page closely and ask about parental leave, expected meeting hours, and core overlap windows during your first conversation. Employers who answer those questions clearly are usually the ones who'll respect the boundaries later.

Questions worth asking before you apply

  • What are the required core hours of overlap, and which timezone are they in?
  • How is on-call or after-hours coverage handled?
  • What does parental leave actually look like — duration, pay, ramp back?
  • What's the expected response time on Slack / chat outside of meetings?
  • How does the team handle a sick kid day or a school pickup window?

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