Head of Customer Success & Operations

at Socialware · Remote

Marketing & Growth Part-time Anywhere in the World Parent-friendly 76

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About this role

Headquarters: Remote
URL: https://fansmetric.com

We're looking for a sharp, high-agency operator to take ownership of customer onboarding, growth, and business operations at a profitable SaaS platform in the creator economy. Your primary job is getting customers live on our platform and generating revenue - then driving adoption, retention, and growth from there.

This is a full-time, long-term role (not freelance or part-time). You'll work directly with the CEO and be a key business-side hire outside of product/engineering.
Exposure to adult industry / creator economy - you need to be genuinely comfortable with that.

What You'll Do:

  • Own the full customer onboarding process end to end - from signup to first revenue

  • Be the primary point of contact for customers during setup and early usage

  • Coordinate with the product and engineering team

  • Chase when things stall - nothing sits untouched for days

  • Build repeatable onboarding playbooks where none currently exist

  • Communicate product updates and new features to existing customers - if we ship something and nobody uses it, that's your problem

  • Set up and run customer communication (product updates, announcements, tips)

  • Own the company's marketing presence - website, social media, email, content

  • Build repeatable acquisition channels (affiliates, content, outbound, events, partnerships)

  • Manage vendor and partner relationships as needed

  • Identify operational gaps and build processes to fix them before they become problems

Requirements:

  • 2+ years experience in operations, customer success, account management, or a generalist startup role

  • You've onboarded clients or customers onto a product/agency before - you know what the process looks like and what goes wrong

  • SaaS, startup, or fast-moving online industry experience (creator economy, crypto, web3, e-commerce, gaming) - you understand the pace and chaos of early-stage

  • Fluent written/verbal English - you'll be writing emails to & calling with customers, partners, and stakeholders daily

  • You make decisions and move without waiting for permission

  • Organized enough to track multiple customers, multiple workstreams, and multiple deadlines without dropping things

  • Comfortable with modern tools/softwares (Slack, ClickUp, Telegram, etc.)

  • Bonus: OnlyFans/OFM, adult, crypto, gambling or creator economy experience

  • Bonus: marketing experience (email campaigns, social media, website management)

  • Bonus: management experience or experience running your own project/business

What We Offer:

  • Full-time role, $4,000-8,000/month USD depending on experience

  • Performance-based compensation (revenue share on platform growth you drive) for the right person

  • Long-term stability - profitable company for 5+ years

  • Remote-first, async-first culture with fast decision-making

  • Direct access to the CEO, real ownership, and a clear path to a leadership position as the company scales

  • You'll have visibility into every part of the business from day one

Timezone:

Must be between GMT+0 (e.g. UK) and GMT+8 (e.g. Bali), or willing to work those hours.

To apply: https://weworkremotely.com/remote-jobs/socialware-head-of-customer-success-operations

Why we flagged this for parents & caregivers

FlexCareers scored this listing 76/100 on parent-friendliness based on the language the employer used in their own posting. We picked up signals on: async, part-time. Read the application page closely and ask about parental leave, expected meeting hours, and core overlap windows during your first conversation. Employers who answer those questions clearly are usually the ones who'll respect the boundaries later.

Questions worth asking before you apply

  • What are the required core hours of overlap, and which timezone are they in?
  • How is on-call or after-hours coverage handled?
  • What does parental leave actually look like — duration, pay, ramp back?
  • What's the expected response time on Slack / chat outside of meetings?
  • How does the team handle a sick kid day or a school pickup window?

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